OBJECTIVES
• to promote the inclusion of students (foreigners or with fewer opportunity), the ones with lack of basic skills and to prevent the risk of dropping out, by helping to promote their integration into the mainstream education and society;
• to use new strategies for overcoming social exclusion, lack of basic skills and the problem of early school leaving;
• to employ new methods in the field of social and emotional child development as students with a special educational needs' practical curriculum;
• to create a stimulating learning environment and approaches for supporting child's social and emotional development.
• to make different methods of education available for the teachers and share the good practices to improve ICT skills and the use of mobile devices for teaching and learning.
PLANNED ACTIVITIES
-We take 5 out of 30 innovative education strategies of Prakash Nair to be implemented into curriculum to develop the quality of our schools education.
-The activities include good practices and innovation.
GR -Cooperative Learning
Cooperative learning is defined as “A method of instruction that encourages students to work in small groups and then share the new gained knowledge with mates. In doing so, they take responsibility for their own learning as well as their classmates’. In other words, cooperative learning is a system in which students become both motivated and motivators.
IT -Peer Tutoring
The best way to learn something is to teach it, as a matter of fact, students become better learners as they take the role of teachers . Peer tutoring is also valuable because students can often forge stronger bonds with other students than with adults and are good at developing interest and motivation in younger learners.
• It involves students directly in the teaching and learning process can be viewed as a strategy for dealing with individual differences in the classroom.
• The act of teaching others enhances student's own learning and collaboration between learners;
D -Project Based Learning
Pbl is a way to make learning meaningful and real. Instead of “learning” material out of textbooks, students work in teams to tackle real-world problems. Often, students will collaborate with peers across the world on global projects, forge meaningful relationships and build virtual communities of learners in the process. These are some of the advantages:
• it develops collaboration skills;
• it deals with real-world problems so students can make important connections between what they learn at school and its relevance to the world outside school;
FR - Student-Led Performances
Playing is a legitimate form of learning and is often the only form that works when students are disenchanted with the educational process. Children are natural performers, and this is one way to introduce games into the learning equation. Performance is a way to get children to become engaged, active and motivated participants in school.
PL - Physical Fitness Programs -Beyond Sports
While sports have universal appeal, and schools should encourage all those interested to play sports, it is a well-known fact that only a tiny fraction of students who play sports in school actually continue to pursue sports as a physical activity after school. Beyond this problem, it is also important to remember that only a small percentage of a school's total population can participate in its sports teams. As for the rest of the students?
The lack of a sustainable physical fitness regimen is not only a health problem, but it also has direct ramifications on the academic performance of students and their mental health and overall well-being. The way to attack the problem is to develop physical fitness programs in school that students can continue to utilize throughout their life.
• to promote the inclusion of students (foreigners or with fewer opportunity), the ones with lack of basic skills and to prevent the risk of dropping out, by helping to promote their integration into the mainstream education and society;
• to use new strategies for overcoming social exclusion, lack of basic skills and the problem of early school leaving;
• to employ new methods in the field of social and emotional child development as students with a special educational needs' practical curriculum;
• to create a stimulating learning environment and approaches for supporting child's social and emotional development.
• to make different methods of education available for the teachers and share the good practices to improve ICT skills and the use of mobile devices for teaching and learning.
PLANNED ACTIVITIES
-We take 5 out of 30 innovative education strategies of Prakash Nair to be implemented into curriculum to develop the quality of our schools education.
-The activities include good practices and innovation.
GR -Cooperative Learning
Cooperative learning is defined as “A method of instruction that encourages students to work in small groups and then share the new gained knowledge with mates. In doing so, they take responsibility for their own learning as well as their classmates’. In other words, cooperative learning is a system in which students become both motivated and motivators.
IT -Peer Tutoring
The best way to learn something is to teach it, as a matter of fact, students become better learners as they take the role of teachers . Peer tutoring is also valuable because students can often forge stronger bonds with other students than with adults and are good at developing interest and motivation in younger learners.
• It involves students directly in the teaching and learning process can be viewed as a strategy for dealing with individual differences in the classroom.
• The act of teaching others enhances student's own learning and collaboration between learners;
D -Project Based Learning
Pbl is a way to make learning meaningful and real. Instead of “learning” material out of textbooks, students work in teams to tackle real-world problems. Often, students will collaborate with peers across the world on global projects, forge meaningful relationships and build virtual communities of learners in the process. These are some of the advantages:
• it develops collaboration skills;
• it deals with real-world problems so students can make important connections between what they learn at school and its relevance to the world outside school;
FR - Student-Led Performances
Playing is a legitimate form of learning and is often the only form that works when students are disenchanted with the educational process. Children are natural performers, and this is one way to introduce games into the learning equation. Performance is a way to get children to become engaged, active and motivated participants in school.
PL - Physical Fitness Programs -Beyond Sports
While sports have universal appeal, and schools should encourage all those interested to play sports, it is a well-known fact that only a tiny fraction of students who play sports in school actually continue to pursue sports as a physical activity after school. Beyond this problem, it is also important to remember that only a small percentage of a school's total population can participate in its sports teams. As for the rest of the students?
The lack of a sustainable physical fitness regimen is not only a health problem, but it also has direct ramifications on the academic performance of students and their mental health and overall well-being. The way to attack the problem is to develop physical fitness programs in school that students can continue to utilize throughout their life.